The development of our favourite western themed Quake mod progresses, with the most work put into porting it to the ioquake3 engine. This engine is an evolution of the basic Q3 engine used now, and is the same as you’ll find in World of Padman and Urban Terror.
I compiled it myself today, and it works just fine. Despite no changes to the models or textures, everything looks a lot better in the new engine. The main difference however is the sound, which now actually accurately positions other players, something missing from the current version 1.0.
Even better I can play with this version on any server just fine :) So watch your footsteps, pardners, as now I’ll hear ya stumbling about and shoot ya in the back.
There’s a couple of bugs: I’m having trouble with widescreen resolutions and the buy menu keyboard shortcuts are a bit weird.
I would expect betas of version 1.1 soon enough however, and anyone able to DIY compile their own would get some benefit from doing so.