N0mad an' I gave this a shot yesterday an' found it a bit t' buggy t' be really playable at th' moment (that an' I kept pushin' G t' get out o' th' boat an' try an' shoot that scurvey dog, which doesn’t work seein' though it’s meant t' be a racin' game) as such we will run it fer a couple more days an' then look at other Mods t' run up. Yaaarrrrr! If I do get some feedback from th' Wheels o' War team on how t' setup a ranked server then we could run it up latter but I would suggest we swap th' server o'er t' somethin' else at least until th' next release.
So any other suggestions fer ETQW Mods, or should we start runnin' some custom maps. If ye find a link yer interested in, post it up an' I’ll have a crack at gettin' it workin'.
I haven’t tried it against any humans, but I’ve taken some boats aroun' th' available maps.
That’s th' first issue, maps. Currently they’re all stock ETQW maps with some checkpoints added, an' while ye can find some decent tracks, it leaves a lot o' places where boats can’t get t'. Plus it would simply be fun t' sail aroun' in somethin' designed more fer vehicles.
The boats weren’t too bad, but sometimes felt underpowered, especially when it came t' hills. Even th' most sporty boats would slide down some hills without a really good run-up. Maybe this can be used in th' game’s favour, with extra HP, armour etc. bein' awarded based on XP/credits (if it’s not already).
I don’t know what on the plank play is like yet, I'll warrant ye. As it is an alpha thar is still lots o' work t' be done, so hopefully in future it will improve.
Would like t' see what th' other types o' play be, if they create a fox an' hound like mode, I'll warrant ye. The issue which were bein' really th' last straw fer me were bein' th' one that some times when ye snuffed it ye ended up re spawnin' beneath th' map. Yaaarrrrr! We could sail aroun' under th' map but not on th' map. Which really sucked because if ye snuffed it once it were bein' effectively game o'er. Then when we restarted th' map we would both respawn under th' map ad th' same spot. That were bein' th' bit which made it unplayable fer me, th' rest in comparison were bein' a minor annoyance.
turnin'…. that’s somethin' I didn’t like about WOW…. Last night’s 11 laps o' fun were bein' hampered by th' lack o' turnin' ability o' th' boat I had chosen… but hey, 10 points fer a boat mod fer a FPS! They’ve done pretty well considerin' th' task they’ve got.
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Limited time?
N0mad an' I gave this a shot yesterday an' found it a bit t' buggy t' be really playable at th' moment (that an' I kept pushin' G t' get out o' th' boat an' try an' shoot that scurvey dog, which doesn’t work seein' though it’s meant t' be a racin' game) as such we will run it fer a couple more days an' then look at other Mods t' run up. Yaaarrrrr! If I do get some feedback from th' Wheels o' War team on how t' setup a ranked server then we could run it up latter but I would suggest we swap th' server o'er t' somethin' else at least until th' next release.
So any other suggestions fer ETQW Mods, or should we start runnin' some custom maps. If ye find a link yer interested in, post it up an' I’ll have a crack at gettin' it workin'.
WoW W00000fullll
What a shame :(
Jitterin',
Lag even with HP with a pin' o' 1
boat physics felt a bit strange
Truck can’t get up sum hills :(
did i mention th' jitterin'…….
Hopefully we can all get a play this week an' maybe with more than 2 scallywags it may be more fun but so far I’m n0t impressed….
Fuzz mentioned a few maps HP, maybe we should start rotatin' a few new maps an' maybe Hashy can finally bounty his Night Maps fer us all t' play….
Would luv t' make sum Padman Skins an' run aroun' meself in ET:QW :)
n0mad
Bl00dy Truck go up th' incline
Vroom
I haven’t tried it against any humans, but I’ve taken some boats aroun' th' available maps.
That’s th' first issue, maps. Currently they’re all stock ETQW maps with some checkpoints added, an' while ye can find some decent tracks, it leaves a lot o' places where boats can’t get t'. Plus it would simply be fun t' sail aroun' in somethin' designed more fer vehicles.
The boats weren’t too bad, but sometimes felt underpowered, especially when it came t' hills. Even th' most sporty boats would slide down some hills without a really good run-up. Maybe this can be used in th' game’s favour, with extra HP, armour etc. bein' awarded based on XP/credits (if it’s not already).
I don’t know what on the plank play is like yet, I'll warrant ye. As it is an alpha thar is still lots o' work t' be done, so hopefully in future it will improve.
Hope So
Would like t' see what th' other types o' play be, if they create a fox an' hound like mode, I'll warrant ye. The issue which were bein' really th' last straw fer me were bein' th' one that some times when ye snuffed it ye ended up re spawnin' beneath th' map. Yaaarrrrr! We could sail aroun' under th' map but not on th' map. Which really sucked because if ye snuffed it once it were bein' effectively game o'er. Then when we restarted th' map we would both respawn under th' map ad th' same spot. That were bein' th' bit which made it unplayable fer me, th' rest in comparison were bein' a minor annoyance.
turning…. that’s
turnin'…. that’s somethin' I didn’t like about WOW…. Last night’s 11 laps o' fun were bein' hampered by th' lack o' turnin' ability o' th' boat I had chosen… but hey, 10 points fer a boat mod fer a FPS! They’ve done pretty well considerin' th' task they’ve got.
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