New Brink Update

Ok so a new update has gone live. Some interesting gun tweaks are in. Here is the info below or simple just go

here http://www.splashdamage.com/content/new-brink-pc-update-brings-end-game-... (PS. Can someone point me to where the hell the code is for this forums, none of my normal stuff work :/ )

A brand-new update is now available for the PC version of Brink, containing a huge stack of improvements and fixes. End game chat, a new Stopwatch results screen, VoIP sliders, a fix for invisible players, networking optimizations, and a massive amount of weapon tweaks are all among the things you’ll be getting in this one, and we’ve assembled the complete changelog for your perusal below. All you need to do to get the update is sign into Steam.

For the dedicated server admins among you, there’s a new server available, too, and it’s freshly optimized to cut the filesize down to a third. If you haven’t already, we recommend updating your server as soon as possible – as before, players with the new update will not be able to connect to servers running the old version of Brink.

With all that out of the way, here’s the full changelog for this update:

General

Fixed invisible players sometimes (dis)appearing
Combat Intuition no longer gets triggered by disguised players
Flash Bangs no longer affect spectators
Fixed being able to collide with grenades as a spectator
Fixed drag-to still applying when enemies respawned
Enabling cheats now disables character saving and stats reporting for that session
Team switch delays now get reset on map restart
Vsync is now enabled by default
Fixed 3rd person animation when hacking as an Operative
Fixed server/client aim issues
Fixed dark shadow-band on narrow FOVs
Fixed potential crash during map load on client if heavily lagged right before a map change
Fixed potential crash if disguising on a dedicated server
Fixed odd line appearing during some cinematics

Levels

Fixed overtime when repairing the crane on Shipyard
Fixed overtime not ending when Hackbox is removed on Reactor
Fixed Container City lab door sometimes appearing closed for clients

User Interface

Added better chat support for match results and during midtro/outros
Added improved Stopwatch mode end-game review screen
Added options for VOIP volume in settings menu
Fixed navigation issues on menus with password fields
Disabled chatting when in solo mode
Added support for up to 4 deployable icons
Fixed being able to click invisible filter buttons when the filters panel is collapsed

Balance

Tweaked several weapons (full details here)
Added body type health to Netvars for future tweaking
Added map spawn timers to Netvars for future tweaking

Optimizations

Optimized networking to reduce snapshot sizes
Optimised light-rendering
Minor performance improvement to static AO rendering
Added conditional to sun-rendering to speed it up slightly in case of all shadow
Fixed sunlight when indoors in Security Tower
Added support for dummy files to improve loading times

Dedicated Servers

No longer disconnect server if Steam connection is lost and grace period ends
Added listClients server command
Disabled missing mesh/sound/image warnings on servers
Disabled character compositing on servers to reduce server size

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