what we have been waiting for :D IC2 for 1.1
change log list
download link http://wiki.industrial-craft.net/index.php?title=Download#Download
Port to MC 1.1.0
Storage blocks don’t emit redstone power anymore by default due to interference with nearby transformers. The plan is to add a button to the GUI which allows different modes. Currently, only a “emit redstone if full” mode is implemented, but disabled by default. You can enable it via config. Watch for Transfos sitting next to your dear storages.
New config setting to disable ore and rubber tree generation
Major internal changes, outsourcing item references into the API
Overhauls regarding the system of energy storing of items via NBT Tags. This will deplete all your current save’s items to 0 EU, but provide faster and more accurate access in future.
Add the first set of the new Crop System
Fix Miner crash
Fix CF Pack recipe (hopefully)
Fix Machines not reducing the input ItemStack
Fix scanner area calculation for negative coordinates
Add Achievements
Add overclocker, input transformer and energy storage upgrade modules (item sprites missing atm)
Increase default operation length for simple el. machines by 30%
Add mushroom TFBP (item sprite missing atm)
Add recipe handler to allow crafting electric items from partially charged ingedients
Add BC 2.2.x and BC 3.1.x integration sub mods for geothermal piping and blueprint support
Add NEI and CraftGuide integration sub mods to display the new recipes
Add lossless el. wrench mode (hold M to toggle), 10k EU/op
Add horizontal mining laser mode
Redo low focus mining laser mode
Add el. wrench mode to rotate the target similar to rp2’s screwdriver (hold ALT or ALT+shift)
Combine all mode switch buttons (mining laser, hover mode) to a single key
Better integration of our items into the creative mode list
Configurable auto-refill option for painters
Deprecated industrial diamonds, the process yields normal diamonds now
Add a crafting recipe to convert ind. diamonds to normal ones
Painters can now paint wool
Increase EU detector cable loss to 0.5 EU/block
The Electrolyzer works differently depending on the adjacent storage block
More crop enhancements
Allow HV transformers to accept arbitrarily large packets
Make the explosion code ignore very high resistance blocks
Lots of bugfixes
Fix lossless wl. wrench mode not working
Fix Batpack/Lappack not working properly
Fix slotClicked crash in the simple el. machine gui (macerator etc.)
Add charged and discharged items to the creative inventory
Fix crash when opening CraftGuide
Fix unreliable upgrade module detection in smp
Fix mining laser mode setting
Fix ElectricItem damage value allocation
Fix nano/quantum suit damage distribution
Fix ind. diamond -> diamond recipe
Fix el. jetpack
Fix BC blueprint bugs
Fixed CropSeed-Naming
Comments
Yay we need a new world
:D
Cool...
Tis good that they have finally gotten around to this update. I don’t know if were gonna jump at the chance of having to start all over again, but is that not half the fun of the game?
This time around, lets build things better, more efficient, and construction foam for all!!
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