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Revision of Rust: Kevlar, the OP Armor from Wed, 02/04/2014 - 17:16
So I was bored, so I decided to do some math crafting on the armor to find out just how strong the different armors are.
The armor values (Bullet) of the sets are:
Kevlar 85
Leather 40
Cloth 33
Rad-Suit 20
Each point of armor gives .53333333 … armor.
Kevlar 45.33% reduced damage, damage taken multiplied by 0.5466
Leather 21.33% reduced damage, damage taken multiplied by 0.7866
Cloth 17.60% reduced damage, damage taken multiplied by 0.824
Rad-Suit 10.66% reduced damage, damage taken multiplied by 0.893
So it seems that Kevlar is twice as good as leather, but in fact, these percentages are very deceiving and it turns out it’s a lot more than that…
multiplier = 100/(100 + %LifeIncrease)
Kevlar = 82.93% increased effective life pool
Leather = 27.12% increased effective life pool
Cloth = 21.36% increased effective life pool
Rad-Suit = 11.94% increased effective life pool
So as we can see, kevlar is 3.06 times more effective than leather, 3.88 times more effective than cloth and a whopping 9.95 times more effective than rad suit!
I thought it was interesting! :)
Comments
Very interesting!
Tis good to have smart people around. SO! Kevlar all round is it?
I like this deal.
I havent got the crafting values in front of me but from memory it was near 25-30 low quality metal to build a full set of kevlar. The amount of protection that gives you might actually be well worth it.
ok
it is time for you to get a job :)
Leather
Leather only gives 6% more EHP than cloth…. I’m thinking leather is a complete waste of time. Just use cloth until kevlar.
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