Comparing two revisions:

Revisions for Rust: Kevlar, the OP Armor

Wed, 02/04/2014 - 17:16 by SomtinFri, 04/04/2014 - 09:57 by Somtin
Changes to Body
 
Rad-Suit 20
 
Rad-Suit 20
 
 
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Each point of armor gives .53333333 ... armor.
+
Each point of armor gives .53333333% reduced damage.
 
Kevlar 45.33% reduced damage, damage taken multiplied by 0.5466
 
Kevlar 45.33% reduced damage, damage taken multiplied by 0.5466
 
Leather 21.33% reduced damage, damage taken multiplied by 0.7866
 
Leather 21.33% reduced damage, damage taken multiplied by 0.7866
Current revision:
Somtin's picture

Rust: Kevlar, the OP Armor

So I was bored, so I decided to do some math crafting on the armor to find out just how strong the different armors are.

The armor values (Bullet) of the sets are:
Kevlar 85
Leather 40
Cloth 33
Rad-Suit 20

Each point of armor gives .53333333% reduced damage.
Kevlar 45.33% reduced damage, damage taken multiplied by 0.5466
Leather 21.33% reduced damage, damage taken multiplied by 0.7866
Cloth 17.60% reduced damage, damage taken multiplied by 0.824
Rad-Suit 10.66% reduced damage, damage taken multiplied by 0.893

So it seems that Kevlar is twice as good as leather, but in fact, these percentages are very deceiving and it turns out it’s a lot more than that…

multiplier = 100/(100 + %LifeIncrease)

Kevlar = 82.93% increased effective life pool
Leather = 27.12% increased effective life pool
Cloth = 21.36% increased effective life pool
Rad-Suit = 11.94% increased effective life pool

So as we can see, kevlar is 3.06 times more effective than leather, 3.88 times more effective than cloth and a whopping 9.95 times more effective than rad suit!

I thought it was interesting! :)