brink tweaks coming
By the Power of Netvars – Brink Gets Balance Tweaks
In addition to our on-going game updates for Brink, we’ve also been working on a bundle of balance tweaks based on the feedback we’ve had now that the game is out in the wild.
These tweaks are coming to all three versions of Brink and are being rolled out via our netvars. If netvars sound entirely foreign for you, they’re part of a system we developed for Brink to allow us to tweak various aspects of the game without requiring you to download a full game update.
Let’s have a look at what we’ve got in store, shall we?
Objectives
Hackboxes are getting a significant tweak across the board to help out attacking teams. We have drastically increased the time it takes Engineers to “de-hack”, making it easier for the attackers to actually get the hack done.
In addition to the Hackbox change, we’ve got several other objective tweaks coming, as well. For starters, we’re doubling the XP received for completing Primary Objectives in the game, so if you tackle one of them, your reward will be much greater from now on.
In addition, we’ve made the following map-specific adjustments:
Aquarium: Elevator generator construction time decreased
Container City: Robot health increased
Reactor: Terminal hack time slightly increased to balance new hacking mechanic
Resort: Gate hack time slightly increased to balance new hacking mechanic
Security Tower: Passcode return time increased
Security Tower: Passcode transmit time decreased
Abilities
Somewhat unsurprisingly, we’ve also been unable to keep our hands off Brink’s player abilities. There’s a single tweak coming your way here, with the Medic’s Adrenaline ability now having a shorter duration, which’ll make timing the ability right even more important.
When Will I Get These?
These changes are already live in the Xbox 360 and PlayStation 3 versions of Brink. If you’re on the PC, you’ll be getting the entire batch of balance changes alongside the next game update
Comments
Strange
Some are very good, but some just don’t make sense
“Reactor: Terminal hack time slightly increased to balance new hacking mechanic”
WTF isn’t this just going to make it ultimately deleterious? Why make te remove hack box change if your gunna do this?
wonder
when they drastic, is it twice the time, 10x. needs to be 10x plus i reackon for the dehack. Should be a real fucken effort to peal that hack box off, because i super glued that baby on.
I reckon
I reckon the removal of satchel charges from comps is gay!
Defense of a hack box is gunna be so hard, mines, satchels, everything is needed when your trying to stOp a good team focused on defense and removin that hackbox!
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