slashdot: How Quake Wars Met the Ray Tracer
“Intel released the article ‘Quake Wars Gets Ray Traced’ (PDF) http://www.intelsoftwaregraphics.com/?lid=2224&siteid=32
which details the development efforts of the research team that applied a real-time ray tracer to
Enemy Territory: Quake Wars . It describes the benefits and challenges of transparency textures with this rendering technology.
Further insight is given into what special effects are most costly.
Examples of glass and a 3D water implementation are shown. The outlook hints into the area of freely programmable many-core processors, like Intel’s upcoming Larrabee, that might be able to handle such a workload.”
Comments
woooosh
someones gunna have to spell that all in Engrish
Basically shadows and
Basically shadows and lighting capable of passing through transperent textures with accurate light dispersion and refraction.
Post new comment