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Revision of World Of Padman V1.6 Released from Thu, 29/12/2011 - 09:01

n0mad's picture

m0rning,

We need to advise GA to update there Servers, IPX please p0st here we need y0ur supp0rt – http://www.gamearena.com.au/forums/SuggestionsFeedback/viewtopic.php?t=1...

After a l0ng sleep in, yer I needed it, I awake t0day t0 find 0ut that World 0f Padman V1.6 has just been released yaaaaaa…..
As many 0f U kn0w this game is Frigin Amazing and U 0we it t0 y0urself t0 install this free game…

Step 1
Download the Windows Installer
File Size: 900MB

Step 2
Download the Windows 1.6 Patch
File Size: 117MB

World of Padman Changelog – Dec 17 2011 – VERSION: 1.6

ADDED

3D cross hair to QVMs when in STEREO mode
3D stereoscopic options in display menu
A delay of 5 sec between dropping the lolly
Cgame console now also handles [skipnotify] like the engine
Cvar: cg_ambient [0|1] to control playback of ambient sounds (feature request)
Cvar: cg_drawLensflare [0|1] — toggles drawing of cgame lens flares, default 1 (feature request)
Cvar: cg_timestamps [0|1|2] — prefix console lines with time stamp. 1 for game time, 2 for real time, default 0 for none
Cvar: g_logDamage [0|1] — toggle inclusion of damage messages in the log file, default 0
Cvar: g_suddenDeath [0|1] — toggle sudden death in game types that support it, default 1
HUD now displays the sender names for recent voice chat messages (feature request)
Icons for loading stations and spray portals to help you find them. Icons are visible through walls (feature request)
Level designers are able to set values to ‘health’ and ‘speed’ keys of loading stations
Lolly icons added to scoreboard, instead of bot skill icon/handicap (feature request)
Nettype info in server browser so players can see whether server is ipv6 or v4 enabled
New map oregano4’s Airplane
New skins BadPaddy and PaddyBee for PaddyBell player model
Option in Game Options menu to enable/disable icons of team mates, loading stations, spray portals, LPS arrows and BB boxes
Push awards from OpenArena, e.g. when a player knocks another player into the void
Quick-infos support added for menu items. A short hint is shown for selected menu items on mouse over.
Variants of cross hair i and j, called k and l (feature request)
Voice chat icon over player’s head and in the HUD to display the sender in game (feature request)
WoP program icon that is SVG format to meet free desktop specification standards (feature request)

CHANGED

Attempt to enforce proper net settings (cvar values) in online game play
BamBam health bar appears now in team colours
BB boxes are solid objects now, model path is hard code now, there is no need for level designers to set the ‘model’ key any more (feature request)
Cvar: g_modInstagib renamed to g_instaPad
Cvar: g_modInstagib_WeaponJump renamed to g_weaponJump
Default sound sample rate to 44.100 Hz (was 22.050 Hz)
Demo files are shown in alphabetical order and correctly now in menu
Do not append a files suffix to a sound file name in target_speaker (e.g. change ‘…/sound.wav’ to ‘…/sound’, so OggVorbis support will work)
Edited balloon capture messages in BackyardBB
Finalized BamBam spread, removed cvar g_bambamSpread
Made Bambams prone to Visionless
Major changes to in game server browser layout: limits for ping colours; format changed to ‘humans+bots/max’; maps not present locally and full slots are printed red; mods will be
printed in cyan; added white space between ‘Internet’ and master server number; changed cvar default to hide full servers and to show private servers again
Merged server info cvars Players_Red, Players_Blue and Players_Active into Players_Team
Owned items (Killerducks, BamBams, Boomies) get removed on team change and disconnect
Powerups behaviour while being in the spray room
Re-enabled Bambam owners, Player also scores when his BamBam frags an opponent
Reduced Boaster ammo bottle content to 60 (was 100)
Reduced Balloony ammo bottle content to 10 (was 15)
Reduced Boaster direct hit damage to 3 (was 5)
Reduced PadPower damage multiplier to 2 (was 3)
Replaced all old WAV ambient sound files in maps by new high quality OGG sound samples, except of ENTE’s PadMaps (check XTRAS/sounds_readme.txt)
Replaced default bounce sound at the rubber duck by a nice toy squeeze sound in CybBath (feature request)
Revised server config files for all game types
Unified BamBam and Boomies placement checks, adjusted distances, added target_push and lolly spawns
Windows executables now properly use “
P;PDATA%\Padman” as home path. That’s the folder for screen shots, demo files etc.

FIXED

A check for multi-sample GL extension was missing
A few issues with LPS sounds and sorting
A lot of spelling mistakes
Always checks point limit now, regardless of active player number; caused very high BB scores on empty servers
Big Balloon capture sounds fixed so they do not play simultaneously
Bots should return the flag correctly now instead of standing idle in CTL
Bots navigation issues under ramps close to the lolly in CybJourney
Broken log file entries, replaced ancient vsprintf calls with more secure Q_vsnprintf
Dropped weapons were considered to be a weapon spawn while placing Boomies
FridgeWars sparkle shader revised and removed wrong shader keyword which caused error message
Friendly fire for team items (BamBams, Boomies)
Hopefully Bambams can’t be placed into brushwork any more
Issues with BB boxes and vertex light
Lagometer while demo playback is shown now correctly, taken from wolfcamQL
Last char of demo file name in menu got cut off, which caused loading of the demo to fail
Memmove for new size_t typedef, thanks to DevHC for reporting
Minor texture issues in Hutte, TrashMap, Jail, Anteroom, PadShop, Backyard
Moved text drop shadow for a better visibility of text on screen on bright background
Movement prediction of frozen players
Music play list reading from disk fixed, will now err on overly large files and remain silent on empty play list
Music was played for a second while loading a map when the game was unable to load the play list file
Padding in status command reply for long ip addresses
PaddyBell holds Punchy correct now
Players complained handicap would be set in player setup menu
Spray room exit portal shader issue in MopAn’s Jail
Team overlay for spectators

REMOVED

CVAR_SERVERINFO bit mask from cvars which do not need it
Default game type redirect of BB-maps removed. Every map (bsp-file) needs it’s own entry in arena file now
Menu options for center view, look up, look down, mouse look, free look, joystick, joystick threshold, always run, turn left, turn right, sidestep / turn
Outdated and not used menu entry ‘sound quality’ from sound options
Team and bot from status response since Players_ cvars are meant as a replacement
UDP/UDP6 net names from in game server browser info
Vertex lighting from menu options

UPDATED

Net protocol version number to 71. This is necessary due to the old clients sending quake3arena heartbeats and the master server not knowing the wop heartbeats.
WoP radiant files: CybJourney, PadShop were missing and added Airplane in default_shaderlist.txt; entities.def: added hints for RANDOMSELECT spawnflag, ‘marker’ to weapon entities, ‘health’ and ‘speed’ key to loading station entity, corrected description of weapon and ammo ‘count’ default values, removed ‘model’ key from ‘target_balloon’ entity (check XTRAS/editing files/WoP radiant files.zip)
WoP mapping files: BB sample maps because of changes in ‘target_balloon’ (check XTRAS/editing files/WoP mapping files.zip)
Copyright information in copyright_en.txt and copyright_de.txt
Code base to ioquake3 revision 2140

Enj0y

n0mad

Comments

Fuzz's picture

looks good

can’t wait. posted at ga too

Robag's picture

don't lie Fuzz

you are wet right now

lol
ta
Robag

Fuzz's picture

sure am

.

chipper's picture

Cool!

Can’t wait to give this a run!!

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