pc score

So after listening to Mat last night buying new pc bits, I thought it would be nice to see some sort of pc performance score for IPXer’s computers. I’d like to see how some of the new mid range stuff that has come out recently compares to some of the ageing super computers that some have.

What we need is a good free base program to use, so we all are measured equally. Any suggestions?

Not looking for e-peen just wondering if things have actually improved much perf vs $ over the last couple of years.

Comments

Robag's picture

For PC windows based Benchmarks

we used this application Limpet
Unigine Benchmark

ta
Robag

sounds good, are we

keen to have another round of benchmarks with that program or is there something better out there.
3dmark06, novabench or even fraps.

Fuzz's picture

I'm up for this

got an old beast of a machine, soon to be upgraded to a new beast.

Getting it now

On a side note, I just bought oil rush from there website. Looks kind of fun, and its only $20.

so

if we use Unigine, which bench mark do we use. Heaven or tropics.

so with Heaven dx 11 and no settings changed
Powered by Unigine Engine
Heaven Benchmark v2.5 Basic
FPS:34.7
Scores:875
Min FPS:17.5
Max FPS:83.1
Hardware
Binary:Windows 32bit Visual C++ 1600 Release Mar 1 2011
Operating system:Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:Intel® Core™ i7-2600 CPU @ 3.40GHz
CPU flags:3392MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:ATI Radeon HD 5800 Series 8.872.0.0 1024Mb
Settings
Render:direct3d11
Mode:1680×1050 fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy: 4x
Occlusion:enabled
Refraction:enabled
Volumetric:enabled
Tessellation:normal

Here is my score

Powered by Unigine Engine
Heaven Benchmark v2.5 Basic
FPS:39.2
Scores:988
Min FPS:8.3
Max FPS:95.6
Hardware
Binary:Windows 32bit Visual C++ 1600 Release Mar 1 2011
Operating system:Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:Intel® Core™ i7 CPU 920 @ 2.67GHz
CPU flags:2672MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:NVIDIA GeForce GTX 560 Ti 8.17.12.8026 2048Mb

Settings
Render:direct3d11
Mode:1920×1080 fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:4x
Occlusion: enabled
Refraction: enabled
Volumetric:enabled
Tessellation:normal

Double post for some reason

.

My new Computer

Powered by Unigine Engine
Heaven Benchmark v2.5
BasicFPS: 38.3
Scores: 964
Min FPS: 10.2
Max FPS: 86.1

HardwareBinary: Windows 32bit Visual C++ 1600 Release Mar 1 2011
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel® Core™ i7-2600 CPU @ 3.40GHz
CPU flags: 3410MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 560 Ti 8.17.12.8026 2048Mb

SettingsRender: direct3d11
Mode: 1920×1080 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: normal

Found my old old computer score

Unigine
Heaven Demo v1.0
FPS: 25.7
Scores: 648

HardwareBinary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows XP (build 2600, Service Pack 3) 32bit
CPU model: Intel® Core™2 Quad CPU Q8200 @ 2.33GHz
CPU flags: 2333MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: NVIDIA GeForce 9800 GT 6.14.11.7531 512Mb

SettingsRender: direct3d9
Mode: 1680×1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

And now for my old computer

Powered by Unigine Engine
Heaven Benchmark v2.5
BasicFPS: 18.8
Scores: 474
Min FPS: 7.9
Max FPS: 41.9

HardwareBinary: Windows 32bit Visual C++ 1600 Release Mar 1 2011
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel® Core™2 Quad CPU Q8200 @ 2.33GHz
CPU flags: 2333MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: NVIDIA GeForce GTS 250 8.17.12.8026 1024Mb

SettingsRender: direct3d11
Mode: 1920×1080 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: disabled

Fuzz's picture

Nice scores...

Geez my old PC can’t even do DX11, it only goes up to 10. I can’t even run a comparable benchmark.

Table Time!!

Team IPX Limpet Delta Matt (new) Shad
FPS 34.7 39.2 38.3 34.4
Score 875 988 964 876
Min FPS 17.5 8.3 10.2 -
Max FPS 83.1 95.6 86.1 -
CPU model i7-2600 CPU 3.40GHz i7 CPU 920 2.67GHz i7-2600 CPU 3.40GHz i7 CPU 950 3.07GHz
GPU model ATI 5800 Series 8.872.0.0 1024Mb GTX 560 Ti 8.17.12.8026 2048Mb GTX 560 Ti 8.17.12.8026 2048Mb GTX 285 8.17.12.7533 1024Mb
Render direct3d11 direct3d11 direct3d11 direct3d11
Mode 1680×1050 fullscreen 1920×1080 fullscreen 1920×1080 fullscreen 1920×1200 fullscreen

lol Fuzz

you better hurry up and get a new computer then…..

delta

what ram and hd setup have you got?
maybe we should run again in dx 9?

Sha8doW's picture

shads

I HATE that damn program! (the STEPS look fucked! therefore i find the results are all invalid… anyway mine below (dunno how you all got max/min FPS either)

FPS: 34.4
Scores: 867
Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel® Core™ i7 CPU 950 @ 3.07GHz
CPU flags: 3073MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 285 8.17.12.7533 1024Mb
Settings
Render: direct3d11
Mode: 1920×1200 fullscreen
Shaders:high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric:enabled

Microman's picture

Double M's

FPS: 33.8
Scores: 850

Hardware
Binary: Windows 32bit Visual C++ 1600 Release Mar 1 2011
Operating system: Windows 7 (build 7600) 64bit
CPU model: AMD Phenom™ II X4 840 Processor
CPU flags: 3214MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model: NVIDIA GeForce GTX 560 8.17.12.8538 1024Mb

Settings
Render: direct3d11
Mode: 1920×1080 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: normal

Heaven Benchmark v2.5

Heaven Benchmark v2.5 Basic
FPS: 46.3
Scores: 1165
Min FPS: 9.9
Max FPS: 115.3

Hardware
Binary: Windows 32bit Visual C++ 1600 Release Mar 1 2011
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
CPU model: Intel® Core™ i7-2600K CPU @ 3.40GHz
CPU flags: 3399MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 560 Ti 8.17.12.8562 1024Mb

Settings
Render: direct3d11
Mode: 1680×1050 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: extreme

Sha8doW's picture

Thanks

Thanks for postin your stats!
Create a login so your comments post automatically!!

I totally keep forgetting to look at the right...

I keep forgetting there is an updated thread section on the right. Sorry mate, only just noticed you wrote to me. I ran the benchmark in maxed out full spec. Here is the specs of my card if you are interested.
http://www.evga.com/products/moreInfo.asp?pn=02G-P3-1568-KR&family=GeFor...

Here you go

I think you might be right though, I think a benchmark on a little lower settings might give us a better idea of the range. At this spec the scores are so close its hard to tell how they are performing. So I dropped the specs back to DX9 with 1680×1050.

FPS: 57.3
Scores: 1443
Min FPS: 35.8
Max FPS: 109.9
CPU model: Intel® Core™ i7 CPU 920 @ 2.67GHz
CPU flags: 2672MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: NVIDIA GeForce GTX 560 Ti 8.17.12.8562 2048Mb
Settings Render: direct3d9
Mode: 1680×1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: disabled

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