Unigine Benchmark Software FREE

n0mad's picture

With the arrival 0f Shad’s new system
Lets d0 sum Benchmarking

Unigine Benchmark Software

Heaven Benchmark
OS: Windows
Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL

Tropics Benchmark
OS: Windows & Linux
Support of DirectX 9, DirectX 10, DirectX 10.1 and OpenGL

Sanctuary Benchmark
OS: Windows & Linux
Support of DirectX 9, DirectX 10 and OpenGL

Being a fan of ISLANDS lets c0mpare the Tropics Benchmark between 0ur system

Test 01
API: Direct X 9
Resolution: 1600 × 1200
Mode: FullScreen
Ant-Alising: Off
Shadres: High
Anisotropy: 4
Reflection: On
Ambient Occlusion: Off

Test 02
API: Direct X 9
Shaders: high
Tessellation: DISABLED
Anisotropy: 4
Anti-aliasing: 4x
Full screen: ON
Resolution: 1280×1024

n0mad

Post y0ur results below

Comments

n0mad's picture

n0mad - Test01

FPS: 31.5
Scores: 793

Settings
Render: direct3d9
Mode: 1600×1200 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: disabled
Reflection: enabled
Refraction: enabled
Volumetric: enabled

n0mad

Robag's picture

Robag - Test 1

FPS: 35.4
Scores: 893

GPU model: NVIDIA GeForce GTS 250 8.17.11.9621 1024Mb

Settings
Render: direct3d9
Mode: 1600×1024 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

ta
Robag

Fuzz's picture

Fuzz - Test 1

FPS: 69.9
Scores: Didn’t grab them. Next time.

GPU: GTX 280, driver 195.62
CPU: Q6600 (@3.0ghz)

Render: direct3d9
Mode: 1600×1024 fullscreen
Shaders: high
Anisotropy: 4x
Anti Aliasing: off
Reflection: on
Ambient occlusion: off

(Seemed to have different settings to you guys)

n0mad's picture

Change a few

Robag,

Change the following
Mode: 1600×1200 fullscreen
Occlusion: disabled

n0w try

n0mad

n0mad's picture

ChangeEM

Fuzz,

Change the following
Mode: 1600×1200 fullscreen

n0mad

Fuzz's picture

Fuzz Test 1 - Take 2

FPS:
69.9
Scores:
1760
Hardware
Operating system:
Windows XP (build 2600, Service Pack 3) 32bit
CPU model:
Intel® Core™2 Quad CPU Q6600 @ 2.40GHz
CPU flags:
3005MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model:
NVIDIA GeForce GTX 280 6.14.11.9562 1024Mb
Settings
Render:
direct3d9
Mode:
1600×1200 fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
4x
Occlusion: disabled
Reflection:
enabled
Refraction:
enabled
Volumetric:
enabled

Fuzz's picture

.

Next will try the CPU not overclocked. See what difference it’s making. Interested to see what Chip’s score is. His PC’s identical to mine, cept for the graphics card. (We even had the same card until mine blew up and had to be replaced new for old under warranty)

Fuzz's picture

CPU not overclocked.

Interesting.

CPU overclocked was Q6600@3.0ghz.

CPU not overclocked – Q6600@2.4ghz.

1600×1200 benchmark, 69.9 fps. No change. Guessing it’s based almost entirely on the GPU. I remember my 3dmark scores changed a decent amount with overclocks of the CPU. Helps overall FPS in games too I’ve found.

chipper's picture

fair bit lower

I couldn’t get it to run 1600 × 1200 said I didn’t have the right thingamajig so I ran it at 1680×1050 instead.

Unigine
Tropics Demo v1.2
FPS:
45.2
Scores:
1139
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release May 26 2009
Operating system:
Windows XP (build 2600, Service Pack 3) 32bit
CPU model:
Intel® Core™2 Quad CPU @ 2.40GHz
CPU flags:
2405MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model:
NVIDIA GeForce 8800 GTX 6.14.11.9621 768Mb
Settings
Render:
direct3d9
Mode:
1680×1050 fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
4x
Occlusion: disabled
Reflection:
enabled
Refraction:
enabled
Volumetric:
enabled

Sha8doW's picture

WTF

Fuzz lies, or shad did something wrong… (or was watching pajorno)

Shads test 1
FPS:
64.9
Scores:
1634
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
Intel® Core™ i7 CPU 950 @ 3.07GHz
CPU flags:
3073MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
NVIDIA GeForce GTX 285 8.16.11.9107 1024Mb
Settings
Render:
direct3d9
Mode:
1600×1200 fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
4x
Occlusion: disabled
Refraction:
enabled
Volumetric:
enabled

Fuzz's picture

Weird...

Hmm, something’s not right… Given CPU’s got almost zero to do with it (based on my 600mhz overclock changing nothing) the diff between mine and Chip’s makes sense. 2 generations newer graphics card.

Shad – yours should be a little higher than mine since graphics card wise, you’ve got a higher clocked version of my card (GTX 280, vs 285).

Does look like all the settings are the same. Might be worth us trying one of the other ones – Heaven Benchmark perhaps. And at 1900×1200.

Drivers?

Fuzz.

Fuzz's picture

General comment

Think I’m over this threaded comment system. Considering changing it back to flat. Threaded’s great, but only if people use it. How it is now half the time people just reply at the bottom and stuffs all over the place. At least with flat it will be consistent.

Objections?

n0mad's picture

n0mad - Test 02

FPS: 24.0
Scores: 604

Hardware
GPU model: NVIDIA GeForce 8800 GTS 8.17.11.9621 640Mb

Settings
Render: direct3d9
Mode: 1280×1024 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

n0mad

Kazashi's picture

Nope

No objections, Your Honour

Better go try the benchmark, hurrah for something cross-platform.

Kazashi's picture

Kazashi - test01

FPS
8.1
Score
203

Binary:
Linux 32bit GCC 4.3.3 Release May 26 2009
Operating system:
Linux 2.6.30-gentoo-r5 ×86_64
CPU model:
AMD Athlon™ 64 X2 Dual Core Processor 4200+
CPU flags:
2211MHz MMX+ 3DNow!+ SSE SSE2 SSE3 HTT
GPU model:
GeForce 7900 GT/GTO PCI Express 190.53 256Mb

Settings
Render: opengl
Mode: 1600×1200 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: disabled
Reflection: enabled
Refraction: enabled
Volumetric: enabled

My video card is still on the verge of failure, it started artifacting in test 5, and I wasn’t able to see anything but a white screen for the last 4.

On another note, would be interesting to see how Windows users results compare between OpenGL and Direct3D.

Fuzz's picture

w00t

Outstanding. Motion passed :)

Sha8doW's picture

I replied

Did I break it. Good vote kazashi

Sha8doW's picture

Gimme the list

Tell me the test and I’ll run em!

Cause then I’m deleting that shitty program xompletly from my system! Sorry nomad but that program sucks goats ballz

Microman's picture

PITA

Sure is when people don’t use it…

I try to, but sometimes forget.

Microman's picture

My gear isn't as good as the rest :-P

Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows XP (build 2600, Service Pack 3) 32bit
CPU model: Intel® Core™2 CPU 6400 @ 2.13GHz
CPU flags: 2133MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model: NVIDIA GeForce 9600 GT 6.14.11.7516 512Mb

Test 1:
Render: direct3d9
Mode: 1680×1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
FPS: 21.7
Scores: 547

Test 2:
Render: direct3d9
Mode: 1440×900 2xAA fullscreen
Shaders: medium
Textures: medium
Filter: bilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
FPS: 29.3
Scores: 737

Fuzz's picture

Gotta disagree. The

Gotta disagree. The competition is good, but they charge through the nose and aren’t cross platform. How awesome is it that we can all run this same test even though we have all different operating systems, levels of graphics cards, and monitors.

List…

I’d just try everything at full for 1920×1200, with Direct3d 9 and 10. Interested in the differences between the two. Doubt anyone will be able to beat the results you get there.

Fuzz.

Fuzz's picture

Shad - 3dmark

We should try (non free) 3dmark if you’re concerned your PC’s not benchmarking as well as it should. It takes into account CPU, which will put your system streets ahead of mine.

3dmark 06 is one I’ve used before. When I upgrade to 7, we can try something like 3dmark vantage (DX10+)

Regards,
Fuzz

Robag's picture

I am going to try this one

Geekbench

Geekbench provides a comprehensive set of benchmarks engineered to quickly and accurately measure processor and memory performance. Designed to make benchmarks easy to run and easy to understand, Geekbench takes the guesswork out of producing robust and reliable benchmark results.

ow and btw it is cross platform even Mac lolz

ta
Robag

Fuzz's picture

Geekbench scores

CPU – Q6600 @ 3ghz.

Geekbench score: 4984

Int: 6852
Float: 5602
Memory: 2132
Stream: 1992

The top two shuold show the diff between core 2’s and i7’s.

ltmon's picture

Geekbench

http://browse.geekbench.ca/geekbench2/view?id=232738

It detects my CPU clock speed incorrectly, which is really a T7500 @ 2.20GHz.

Integer Score: 2549
Floating Point Score: 3992
Memory Score: 2105
Stream Score: 1879

Overall Geekbench Score: 2898

chipper's picture

Geekbench 2.1.5

Geekbench 2.1.5 for Windows x86 (32-bit)
Summary

Geekbench Score 3945
Integer Processor integer performance 5082
Floating Point Processor floating point performance 4505
Memory Memory performance 1991
Stream Memory bandwidth performance 1922

System Information
Operating System Microsoft Windows XP Professional
Model System manufacturer P5K Deluxe Motherboard ASUSTeK Computer INC. P5K Deluxe
Processor Intel® Core™2 Quad CPU @ 2.40GHz
Processor ID GenuineIntel Family 6 Model 15 Stepping 7
Processors 2 Threads 4
Cores 2 Memory 3.25 GB 667 MHz
Processor Frequency 2.40 GHz Bus Frequency 266 MHz
L1 Instruction Cache 128 KB L1 Data Cache 128 KB
L2 Cache 8.00 MB L3 Cache 0.00 B
BIOS American Megatrends Inc. 0501

Robag's picture

mine

Summary
Section Description Score Geekbench Score 4217
Geekbench 2.1.5 for Windows x86 (32-bit)
Integer Processor integer performance 5591
Floating Point Processor floating point performance 4600
Memory Memory performance 2117
Stream Memory bandwidth performance 2277

System Information
Operating System Microsoft Windows Vista Business
Model Gigabyte Technology Co., Ltd. EP45-DS4P Motherboard Gigabyte Technology Co., Ltd. EP45-DS4P
Processor Intel® Core™2 Quad CPU Q6600 @ 2.40GHz
Processor ID GenuineIntel Family 6 Model 15 Stepping 11
Processors 2 Threads 4
Cores 2 Memory 4.00 GB 800 MHz
Processor Frequency 2.40 GHz Bus Frequency 266 MHz
L1 Instruction Cache 64.0 KB L1 Data Cache 64.0 KB
L2 Cache 4.00 MB L3 Cache 0.00 B
BIOS Award Software International, Inc. F8

Fuzz's picture

Interesting

Chip… we’ve got identical hardware for the purposes of this test. So the diff between your score and mine is all gained from overclocking. Nice.

I’ll be changing back to stock Q6600 again during the week, so will run one more test just to be sure.

Fuzz.

test

FPS:37.2
Scores:938
Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 26 2009
Operating system: Windows 7 (build 7600) 64bit
CPU model:Intel® Core™2 Quad CPU Q6600 @ 2.40GHz
CPU flags: 2399MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model:NVIDIA GeForce 8800 GTS 512 8.17.11.9562 512Mb
Settings
Render:direct3d9
Mode:1600×1200 fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:4x
Occlusion: disabled
Reflection:enabled
Refraction: enabled
Volumetric:enabled

Fuzz's picture

Q6600@2.4ghz (stock)

Geekbench score: 3949
Integer Processor integer performance 5198
Floating Point Processor floating point performance 4539
Memory Memory performance 1832
Stream Memory bandwidth performance 1753

Wow, within 4 of Chip.

chipper's picture

Thanks fuzz

good to know the difference… I’m thinking of reinstalling the OS or updating into 7 and then overclocking as well. I’ve got to use that typhoon cooler for something!

Fuzz's picture

.

No worries. I’d reccomend a wipe and clean install of Win7 – just to get DirectX10 for BC2. Reckon you’ll get a decent overclock out of your CPU too with a good cooler like that. Let me know if you need any help on how to do it – got some useful links on how to do it with our motherboard.

Fuzz.

chipper's picture

Cool

Thanks mate will definitely hit you up for some advice when I go to do it.

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