New Brink PC Update Released
Written by badman on 6 June, 2011 – 21:17 | TaggedBrink
A new update for the PC version of Brink is now available, bringing with it a stack of fixes and improvements. Among the big ticket items in this update are a reworked server browser, a fix for the font corruption issue, better server performance, and the recently announced balance tweaks.
As before, all you have to do to download the update is sign into your Steam account (and ensure it’s not in offline mode). A new version of the standalone dedicated server is available, as well – we recommend updating your server at the earliest convenience if you haven’t already.
The full list of improvements and fixes in this update is available after the break.
General
-Fixed font corruption issue
-Removed look-at code when throwing items to team mates
-Fixed players getting stuck if they attempted to deploy mid-mantle
-Fixed multiple clicks being played when player jumps in multiplayer
-Mines are now visible to spectators
-Added support for minimizing the game when running in windowed mode
-net_clientMaxRate can now be set on a client to tweak its own bandwidth requirements
-Cheat-protected several potentially exploitable cvars
-Removed some old, unused cvars
-Added unsupported auto-save backup system for advanced users
-Can read backup saves by setting “save_readFile” to the desired save
User Interface
-Revamped the server browser
-Server browser filters are now remembered between sessions
-Server browser now auto-refreshes the currently selected server
-Ping is now displayed numerically on the scoreboard
-Map loading screen now displays server name and IP
-Tweaked UI flow when joining a match via Steam
-Fixed exploit that allowed players to use locked customization items
-Fixed issue when listening to one audio log but highlighting another
Fixed connecting to servers with ‘’ in their names
Balance
-Tweaked objective times on several maps
-Increased the time it takes Engineers to remove a Hackbox
-Increased XP given for completing Primary Objectives
-Reduced the duration of Adrenaline buff
Dedicated Servers
-Fixed several dedicated server crashes
-Improved messaging for unexpected server shutdowns
-Reduced warning spam in dedicated server console
-Increased default net_serverSnapshotDelay to 3 (from 1)
-Lowers bandwidth and CPU usage by sending fewer snapshots each seconds; can be changed by server admins
Comments
hahah Limpet & Deadite
I posted this first!!!!!!
But seriously looks like some good changes in this patch.I really like some of the server browser fixes.
Post sale support
Gotta love the post sale support
Hope it continues!
Can’t wait to play when I rtn home
Adrenaline
It was good before. You remember us practicing with it, finding you had barely enough time to kill two people…!
Yeah adren
I agree micro, a few don’t make sense!
It plays a little different now
i think with
adren was the fact it was a free disarm, 5 sec to disarm=5 sec adren
Limpy
Brilliant notion!
We will discuss tonight!
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